Motion Composer

Motion Composer™ for Unreal Engine™ is an animation middleware with easy-to-use and high motion fidelity characters for AAA games, industrial simulations and architectural visualizations.

Populate Worlds With Believable Characters

Motion Composer™ is built to provide easy-to-use and natural looking animation for use with player and non-player characters in games, virtual workers in industrial simulations and people in visualizations.

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Tools For Your Success

Use included tools like Scenario Editor to create rich interactions which can be setup in minutes. Motion Fragment framework allows you to support any new task you want your characters to perform. Motion data storage and request framework create workflows that work for you. Ability framework for advanced task configuration, debug tools for timeline playback, coverage visualization and much more.

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Production Ready Technology

Data workflows that have been developed and tested in production enable large teams to work seamlessly. Advanced debug tools help you pinpoint issues and deploy fixes rapidly. Optimized motion selection and warping systems produce performant results.

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Advantages to using Motion Composer

Confidence

Motion Composer was built with production in mind. Robust data handling and algorithms provide the confidence to generate desired results in every production.

Quality

A combination of industry standard and in-house algorithms produces high fidelity results that can scale with the quality requirements of each project.

Predictability

Keep timelines and budgets under control with a solution that is production ready and provides tools to maximize the use of your animation data.

Features

Build Scenarios Visually

Build complex behaviours with our Scenario Editor by connecting already provided simulation nodes or building your own. Specify dependencies between nodes by simply connecting two nodes together.

Upper Body Planner

Warp upper body motions such as pick up, put down, open doors, etc. with our motion warping and IK algorithms to produce results that are well grounded and connected to the environment.

Modular Motion Fragments

Responsive and configurable motion selection without the need to produce complex state machines. Use preexisting motion fragments or build your own with our API to adapt to your needs.

Advanced debug tools

Playback your character motion through a timeline along with relevant animation selection data to help achieve the results you want.

Production ready data management

Data categorization and animation request systems that allow teams to build motion buckets that can be categorized in a manner that fits your project or team requirements.

Root and Physics motion support

Use root motion driven characters or use physics driven motion where advanced warping algorithms produce natural results.

Advanced Environmental Docking

Motion planning system to both select and perform advanced deformation of dock animations to produce believable environmental interactions.

Visually configure object handling

Convert any object into inventory and create a library of tools and parts. Specify how to hold each inventory item using grip locations.

Build Scenarios Visually

Build complex behaviours with our Scenario Editor by connecting already provided simulation nodes or building your own. Specify dependencies between nodes by simply connecting two nodes together.

Upper Body Planner

Warp upper body motions such as pick up, put down, open doors, etc. with our motion warping and IK algorithms to produce results that are well grounded and connected to the environment

Modular Motion Fragments

Responsive and configurable motion selection without the need to produce complex state machines. Use preexisting motion fragments or build your own with our API to adapt to your needs

Advanced debug tools

Playback your character motion through a timeline along with relevant animation selection data to help achieve the results you want.

Production ready data management

Data categorization and animation request systems that allow teams to build motion buckets that can be categorized in a manner that fits your project or team requirements.

Root and Physics motion support

Use root motion driven characters or use physics driven motion where advanced warping algorithms produce natural results.

Advanced Environmental Docking

Use root motion driven characters or use physics driven motion where advanced warping algorithms produce natural results.

Visually Configure Object Handling

Convert any object into inventory and create a library of tools and parts. Specify how to hold each inventory item using grip locations.

Videos

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The Road To Believable Animation Starts Here