Motion Composer™ for Unreal Engine™ is a simulation tool for rapid simulation and iteration of human-centric tasks in physical environments. Accurate process representation gives process planners and design engineers the confidence to implement new processes and process improvements in assembly lines.
Motion Composer™ is built for process planners and design engineers who want to speed up process design iterations when developing physical assembly lines or building complex process plans. Use simulation to test different process sequences and measure results instantly before implementing them.
It will save production costs, save time, and reduce errors by allowing you to simulate and test as needed without stopping the assembly line.
It will also increase production efficiency when having to train associates by using your simulation as a training tool.
Anomotion built an easy-to-use assembly line simulation tool that simulates human-centric tasks such as assembly, packaging etc. in manufacturing environments.
An accurate representation of tasks, leads to an accurate process representation, helping you to make your decision-making process easier.
Make accurate and confident decisions. An accurate representation of tasks leads to an accurate process representation.
Save time and resources by simulating your processes virtually. You will have a better understanding of the overall process and identify problems before they occur.
Increase your competitive advantage by identifying improvements to the process line in real-time. Compare different assembly lines, evaluate, and implement changes quickly.
Share and use your simulation project between different departments and specialists. Showcase it to other team members or stakeholders to evaluate projects and make decisions faster.
Convert process plans to simulation with ease.
The Scenario Graph Editor allows a visual setup of complex interactions between machines and workers.
Convert any object into inventory and create a library of tools and parts.
Specify how to hold each inventory item using grip locations.
Accurate motion generation produces a better understanding of process times and space constraints.
Accurate hand placement when interacting with objects.
Define workstations for static and moving assembly lines.
New workpieces get assigned a process sequence automatically.
Define hierarchical assemblies which simulate how parts are assembled.
Use assemblies easily in process simulation through dropdowns.
Accelerate simulation run to analyze utilization.
Record simulation runs to scrub through a timeline of playback.
Convert process plans to simulation with ease.
Discrete-event style simulator allows visual setup of complex interactions between machines and workers.
Convert any object into inventory and create a library of tools and parts.
Specify how to hold each inventory item using grip locations.
Accurate motion generation produces better understanding of process times and space constraints. Accurate hand placement when interacting with objects.
Define workstations for static and moving assembly lines.
New workpieces get assigned a process sequence automatically.
Define hierarchical assemblies which simulate how parts are assembled.
Use assemblies easily in process simulation through drop downs.
Accelerate simulation run to analyze utilization.
Record simulation runs to scrub through a timeline of playback.
Animation middleware that provides easy-to-use, responsive and high-motion fidelity characters for AAA games, industrial simulations and architectural visualizations.
Robust and easy-to-use inverse kinematics solver with generalized constraints for use in Games, Virtual Reality and Simulation.