For player and non-player characters, our animation systems provide a variety of robust tools ranging from inverse kinematics to motion planners and motion matching systems.
These systems have been tested in production and are ready to deploy in your next game or location-based virtual reality experience.
Animation subsystems such as motion matching, motion planning and warping provide you with robust, performant and industry-tested algorithms for high fidelity characters.
Tools such as Scenario Editor allow you to rapidly create new scenarios and set up animation systems intuitively.
Integration with state machines and ability systems allows you to simplify animation and gameplay code without the need for deep state machines or complex configurations.
"We have used various middleware options in the past and we are very happy to be working with BIK now. BIK is very flexible and we are especially happy with its runtime performance and usability in editor. We have had particular success with full body solving and balancing how various areas of the skeleton get affected. The support we receive has been second to none and is often very detailed. The company has been a great partner for our IK needs and I would have no hesitation in recommending them"
"Anomotion BIK™ is the out of the box solution to our player character full body IK problem"
Rapidly iterate from concept to production. Setup animation behaviours with ease.
Anomotion focus heavily on developer and workflow support. Various tools found within the product line are built over multiple iterations to suit a variety of workflows.
Built for and with live productions, Anomotion products provide robust workflows and optimized results.
The Scenario Graph Editor will let you build complex gameplay scenarios in minutes with latent nodes that simplify event handling. The Rig Editor lets you build rigs for characters with a variety of skeletal structures. Use Animation Annotation tools to markup animations and set up motion fragments to create smooth motion transitions for a variety of tasks such as vaulting over obstacles, opening doors, getting in cover etc.
A variety of technologies to power your animation systems are available for you to use. Motion matching for responsive and believable character motion, motion planning and warping systems to seamlessly transition to docking behaviours.
Motion data assets and animation request systems allow gameplay to send specific motion requests which produces desired animation behaviours as required by gameplay. Support for root motion and physics driven motion while allowing skeletal meshes to still exhibit root motion like behaviour.
Visualize animation selection, warping and planning choices made by the system. Record game playback and go back in time to review what caused an animation to be played and when. Inspect data and fix issues with ease.
Use rig editor to build rigs for characters with a variety of skeletal structures. Use scenario editor to build complex gameplay scenarios in minutes with latent nodes that simplify event handling. Use animation annotation tools to markup animations and setup motion fragments to create smooth motion transitions for a variety of tasks such as vaulting over obstacles, opening doors, getting in cover etc.
We provide a variety of technologies to power your animation systems. Motion matching for responsive and believable character motion, motion planning and warping systems to seamlessly transition to docking behaviours.
Motion data assets and animation request systems allow gameplay to send specific motion requests which produces desired animation behaviours as required by gameplay. Support for root motion and physics driven motion while allowing skeletal meshes to still exhibit root motion like behaviour.
Visualize animation selection, warping and planning choices made by the system. Record game playback and go back in time to review what caused an animation to be played and when. Inspect data and fix issues with ease
Animation middleware that provides easy-to-use, responsive and high-motion fidelity characters for AAA games, industrial simulations and architectural visualizations.
Robust and easy-to-use inverse kinematics solver with generalized constraints for use in Games, Virtual Reality and Simulation.