Anomotion : BIK

Full Body IK Animation Middleware for Unreal Engine 4

Anomotion’s BIK animation middleware is a runtime solution for posing characters and generating animations on the fly. BIK adapts existing motion to user input or the environment in real time. BIK lets you easily control digital characters within Unreal Engine 4 in an intuitive and easy to use system. Join us in the quest of producing realistic and easy to control behaviors for digital characters.


  • Setup rigs within minutes inside Unreal Engine 4
  • Rig any character morphology
  • Reuse existing motions to novel scenarios
  • Real-time control
  • Easy to setup
  • Re-targeting existing animation to reach the desired constraints
  • Real-time control over end effectors and constraints

Examples & tutorials